Monday, June 27, 2016

This has been a long time coming.

Alright, you guys, I'm surprised it took us this long to finally realize that this is something we should probably be doing. Starting next week, you can expect an update from us every Monday at 11am EST, or 8am Pacific. We know that the silence between posts can kinda stretch on for a while, and we do want to be transparent, so we're gonna start updating more often, telling you of what progress we have made. Screenshots occasionally, maybe. Sound good?

To try and start this up on a high note, we're going to give you a surprise next week. It isn't that game we've been talking about releasing, either. Not quite. But, we're sure you'll like it anyways.

Until next time, Bunkers!

-Ethan Garen

Wednesday, June 22, 2016

More Details

We're getting closer and closer to releasing this new project we've been working on, and so far, I am REALLY feelin' it. It feels like we've taken the best parts of everything we've made so far and assembled them into something far better than the sum of its parts. I've surprised myself, and surpassed every expectation I have for what we make. I feel proud of it, much more so than anything else we've done.

It's about halfway done.

I won't reveal too much about it, but I'm certainly not going to leave you empty-handed! Posting something to this blog only to pat myself on the back is very well not going to leave you satisfied, and as well it shouldn't!

Here's what I will reveal:

  • 7 total chapters
  • 3 endings
  • 6 bosses (Full disclosure: 2 of these are remixes of the same boss with a different spin on them, so if you want you can call it 4 bosses)
  • The inability to jump
  • A color palette that won't make your eyes bleed for once
  • Completely in-house sound effects and music
  • A single moral choice that will have you asking yourself a personal question engraved into your very way of life
  • Pixies
  • A red squid thing with a Windows error symbol on its forehead
  • Pixie corpses

Things are only going uphill from here, so keep looking up!

Until next time, Bunkers.
-Ethan Garen

Saturday, June 11, 2016

General Update.

Hey, Jerm here. Time for an update! What's been going on? Multiple projects.
It's been getting crazy.

But, me and Ethan are really improving at games, I think. Things are getting good. Get ready. We have a project in the works that will come real soon. I honestly think it's good. Get excited!

Things are coming.

- Jerome Jones of TBS

Wednesday, May 25, 2016

New Game! Welcome to Bullet Hell.

Hi guys. This is a game I've been working on for a few months. This just came out of no where, huh?

It's a Shmup/Bullet Hell game! Inspired by Touhou and Undertale.
What are some features of this game? Well, you can shoot, slow down, collects keys to unlock exits, and more. 3 chapters, and 3 boss fights!

Even a completionist bonus, if you beat the game, you get 1 star and unlock the challenge level. If you beat the challenge level, you get the 2nd star. Wanna be a completionist? Get both stars.

Xbox Controller is supported too.

Featuring music by Gyhujikolp, again!

You can download the game here:

or here:

Thanks for reading, and enjoy the game!

- Jerome Jones of TBS

Wednesday, April 13, 2016

TBS: The Lost Files. Pack of small games!

Okay, so ever since we started making games, we've always made joke games, or things that we just canned, etc. This is a collection of our games that we haven't released. Most of them are just jokes.

We saw that we had hit 1,000, and we decided: How best to commemorate our successes than with our failures, and happy bits of the year gone by? So we gathered up what had failed, what had worked but needed to be improved on, and what we made and laughed at, and we put it in a .zip file. To celebrate our 1,000, you get to see where we went wrong, what we might have done to improve, and see the jokes that made us chuckle... or at least blow air through our nose. Our goal at TBS is to provide quality entertainment with a story and characters that stick with you. Our goal is also to be human. You deserve to see the failed side of us, and the more personal humorous side of us. We'd hardly be human if we were one-dimensional cardboard cutouts happily advertising our new bit of entertainment. We want you to see us for who we are, and we want you to get a glimpse into what makes us... us. Maybe we can scare your pants off. Maybe we can get you to giggle. Maybe we can make you say "neat!" Personally, I hope we can do all three. Please enjoy our failures, please enjoy our successes, and please enjoy our humor. I know we sure did.

This is just Version 1, if we ever come up with more games like these, we'll add them in updates.

There's a .txt file explaining each game, be sure to read it! Expect unfinished and very small games. Thanks for reading, and have fun playing these silly games.

Link to Download:

- Jerome Jones of TBS

Still alive and well!


I realized it's been a little while since our last update, so I decided to go ahead and make one.

Firstly, there's another game out.
It's another school project, a la Solid Steve, this time actually about something historical - Julius Caesar. It's a collection of minigames that tell the general overview of Caesar's life. You can find it in the download roster.

Secondly, we've broken a thousand pageviews! Woo! Thank you everybody for the support, we're super grateful for every view.

Thirdly, we have another project coming up which you might be hearing about soon. We won't give out any details yet, but we do have the exciting news that we've picked up a couple guests to go along for the ride with this one. We have Cogh, another game dev who agreed to do some art for us, and Jeff Miller, an animator previously involved with the Amnesia: The Dark Descent custom story The Great Work. I'm definitely excited.

Thanks again everyone for the support, and I'll see you next time, Bunkers!
-Ethan Garen