Monday, July 25, 2016

Monday Update #4 - Back to normalcy

Alright, now that Keep Looking Up is out of the way - and, good news, it was our most popular game yet - we're going back to our earlier project before we got a bit sidetracked. Honestly, it's still a bit too early in development to REALLY show anything off, so I'll leave you with just a couple small screenshots.

Until next time, Bunkers!

- Ethan Garen

Monday, July 18, 2016

Monday Update #3 - Keep Looking Up is finally released!

Yup, it's here, in all of it's about-3-hours-long-depending-on-your-skill-level glory!

Keep Looking Up is a puzzle-platformer...

Well, can you call it a platformer if you can't jump?

Keep Looking Up is a puzzle game with platforming elements that places you in the shoes of a young pixie, the only healthy pixie left after a plague hit all of your town. Humans threw the pixies down a hole centuries ago, and built a labyrinth to keep them trapped down there. It is your task to traverse the dangers of the labyrinth, while navigating a power struggle between the two dungeon guardians, the rude but logical Error, and the helpful but wishy-washy Scrawl. Hopefully, a cure awaits you on the surface. But is there even a surface anymore?

Get to the bottom (or is it the top?) of the mystery and find a cure for your kind in Keep Looking Up!


Download link:

Now that Keep Looking Up is finally out of the way, it's back to our previous project.

Thursday, July 14, 2016

Keep Looking Up Twitter

Hey, Jerome here! Things are going smoothly. Keep Looking Up is almost here... I think this is by far our best project yet.

I made a twitter for the game, why not?

Get ready... Monday.

- Jerome Jones of TBS

Monday, July 11, 2016

Just a progress check, really - Monday Update #2

KLU is coming along nicely, we've got 2 of the 3 endings finished, all that's left is a final boss fight, the 3rd ending finished up, and some polish. Should be finished by the next Monday Update.

We had to drop out of that game jam. What with the time being spent on KLU, and the time needed to get the resources we would need for our idea, we just wouldn't have been able to finish on time. Next time, maybe.

Have some screenshots!

Well, that's pretty much it for this week. Hopefully, next week, we'll have the game ready. Jerome's making a trailer, too, so watch out for that!

Until next time, Bunkers!

-Ethan Garen

Monday, July 4, 2016

Happy Fourth of July! - Monday Update #1

Heya! Ethan here.

Happy Fourth of July, for those of you who celebrate it. Otherwise, good morning! Having a good day?

So, I wasn't able to get quiiiiiite so much done this week as I would have liked to. My mouse broke, so I got a new one, and this new one is even less functional than the old one. Haven't been able to get a new one yet. It's only barely functional, so I've had to resort to using MouseKeys. It's very unwieldy. Blech.

But, I will tell you one thing. We entered a game jam. We've got a game already planned out for it. I'll link you all to it:

Luckily, it doesn't start for a while, so we should be able to, at least mostly, finish up our... other project. Alright, fine, I won't keep it a secret anymore. This IS your surprise, after all...

We've got a demo for you here! I did a sneaky little title drop last week: It's called Keep Looking Up. It's just a demo of a few levels, nothing too fancy, but hopefully you'll all enjoy it. I know we've enjoyed making it, so far! It's a good mile or so ahead of everything we've made to date...

Alright, well, until next time, Bunkers!

-Ethan Garen

Monday, June 27, 2016

This has been a long time coming.

Alright, you guys, I'm surprised it took us this long to finally realize that this is something we should probably be doing. Starting next week, you can expect an update from us every Monday at 11am EST, or 8am Pacific. We know that the silence between posts can kinda stretch on for a while, and we do want to be transparent, so we're gonna start updating more often, telling you of what progress we have made. Screenshots occasionally, maybe. Sound good?

To try and start this up on a high note, we're going to give you a surprise next week. It isn't that game we've been talking about releasing, either. Not quite. But, we're sure you'll like it anyways.

Until next time, Bunkers!

-Ethan Garen

Wednesday, June 22, 2016

More Details

We're getting closer and closer to releasing this new project we've been working on, and so far, I am REALLY feelin' it. It feels like we've taken the best parts of everything we've made so far and assembled them into something far better than the sum of its parts. I've surprised myself, and surpassed every expectation I have for what we make. I feel proud of it, much more so than anything else we've done.

It's about halfway done.

I won't reveal too much about it, but I'm certainly not going to leave you empty-handed! Posting something to this blog only to pat myself on the back is very well not going to leave you satisfied, and as well it shouldn't!

Here's what I will reveal:

  • 7 total chapters
  • 3 endings
  • 6 bosses (Full disclosure: 2 of these are remixes of the same boss with a different spin on them, so if you want you can call it 4 bosses)
  • The inability to jump
  • A color palette that won't make your eyes bleed for once
  • Completely in-house sound effects and music
  • A single moral choice that will have you asking yourself a personal question engraved into your very way of life
  • Pixies
  • A red squid thing with a Windows error symbol on its forehead
  • Pixie corpses

Things are only going uphill from here, so keep looking up!

Until next time, Bunkers.
-Ethan Garen