Monday, August 15, 2016

Monday Update #6 - Eh

Alright, so there wasn't a Monday Update last week. We were doing things, and not much in the way of progress really happened. I can't do a Monday Update on progress that didn't happen. But, progress was made THIS week, so hey, cool!

Stay Up is somewhere around 75% complete. We're about 80% done with the game, with Night 1 and 2 complete, and Night 3 being about a fourth of the way done. After that, we'll need to do a little bit of polish, and the game will be done.

Also, another school project is coming soon. So that's pretty cool.

Oh, and that reminds me, school will be starting for me again soon. I'll have a lot on my plate, but I absolutely will not drop this. Things will continue as normal.

Until next time, Bunkers!

- Ethan Garen

Sunday, August 7, 2016

Lil Update

Yo, Jerome here. I wanted to talk about a few things.

Firstly, Our FNaF fan game won't be out tomorrow. I never planned for it to even really be near completion by tomorrow, but that's just what Ethan wrote :P

Secondly, it's not much of a FNaF fan game. Just a game inspired by it with similar gameplay. It doesn't use any FNaF characters or anything.

Third, it's not as short as Ethan made it out to be. There's 3 Nights that have different locations and mechanics, with each having harder modes. That's 6 nights in total. Not only is it as long as the original FNaF, but it has more variety because there's 3 different locations that have some different mechanics.

Finally, have a screenshot and a title drop!

                                                                             Stay Up

See ya, and I hope you guys are excited for this project, it's nothing major, but it's a cool little thing!

- Jerome Jones of TBS

Wednesday, August 3, 2016

Boy, it ain't gonna be easy...

                                                         Teamwork makes the dreamwork.

Monday, August 1, 2016

Monday Update #5 - Whoops! This one is a bit late...

This was posted roughly 7 and a half hours after the time it should have been released! Sorry about that! I was away and forgot to write something.

Anyways, attention has yet again been diverted from the other project, we've started work on a small FNAF fangame. Should be finished by the time the next Monday Update comes out. Very small, very short, shouldn't take up much time, but it was a cool idea so we decided to roll with it. We'll get back to our regularly scheduled programming eventually.

Sorry about the delay, and until next time, Bunkers!

- Ethan Garen

Monday, July 25, 2016

Monday Update #4 - Back to normalcy

Alright, now that Keep Looking Up is out of the way - and, good news, it was our most popular game yet - we're going back to our earlier project before we got a bit sidetracked. Honestly, it's still a bit too early in development to REALLY show anything off, so I'll leave you with just a couple small screenshots.

Until next time, Bunkers!

- Ethan Garen

Monday, July 18, 2016

Monday Update #3 - Keep Looking Up is finally released!

Yup, it's here, in all of it's about-3-hours-long-depending-on-your-skill-level glory!

Keep Looking Up is a puzzle-platformer...

Well, can you call it a platformer if you can't jump?

Keep Looking Up is a puzzle game with platforming elements that places you in the shoes of a young pixie, the only healthy pixie left after a plague hit all of your town. Humans threw the pixies down a hole centuries ago, and built a labyrinth to keep them trapped down there. It is your task to traverse the dangers of the labyrinth, while navigating a power struggle between the two dungeon guardians, the rude but logical Error, and the helpful but wishy-washy Scrawl. Hopefully, a cure awaits you on the surface. But is there even a surface anymore?

Get to the bottom (or is it the top?) of the mystery and find a cure for your kind in Keep Looking Up!


Download link:

Now that Keep Looking Up is finally out of the way, it's back to our previous project.

Thursday, July 14, 2016

Keep Looking Up Twitter

Hey, Jerome here! Things are going smoothly. Keep Looking Up is almost here... I think this is by far our best project yet.

I made a twitter for the game, why not?

Get ready... Monday.

- Jerome Jones of TBS