Wednesday, July 11, 2018

An Update! Hello!!

Hi all! It sure has been a bit.. ;v; I know pretty much nobody reads this blog, but it's nice to have and post things on sometimes! Beside, maybe in the future some people will discover this blog after playing a game by us that they like, and be interested in reading through our past! ;v; DKFJDKFJD

But yeah, me and Ethan totally aren't dead! :D We're working on a project right now, and we haven't announced it yet.. but we've pretty much told all of our friends about it sdfkjsdfkjfj

It's an exploration game where you're on an island that is always raining, it's supposed to give chill/relaxing rain vibes and be fun to explore and relax while playing, and also have a fun story for those who want to go out of the way and play the story line! Though it's also an option to ignore the story line and just relax and explore wherever you want to! ;v; We think it has a lot of potential, and hopefully we can create something that lots of people can enjoy :D

Though,, we've really been running into engine issues ;v; heck, we finished games like KLU in just a couple of months, but we've been stuck on just finishing the engine test for this game for over 6 months (which is gonna be a small little demo where you're on a very small island, to chill and relax on, pretty much just for testing the engine!) And it's honestely mostly because of the engine we're using.. We've been using a sort of extension for Clickteam called "P3D" made by Lizard King, it's a really cool engine for making games in DOOM-style 3D! What I like to call "2.7D" dfkdjfkdj

It's a really neat engine!! But for the game we're trying to create,, it may not be powerful enough ;v; which is why we've been running into issues and bugs a lot, and talking to Lizard King, the creator of P3D (who's a really cool and sweet dude btw!! :D) to sort out the issues we run into, and we almost always find a solution! But at the point we're at, we run into engine problems almost all the time with what we're trying to make ;v; and not because it's a bad engine! But more so because we're really stretching the power of it to try and make what we want to make ;v; which is why me and Ethan might just switch engines aaaaa, we've been planning on migrating to Unity for a while, and maybe we'll finally do that for this project! The game will still keep the art style we have planned, though!!

I don't know if we'll show off anything too soon, but once we do finish the engine test, it will be released and free for anyone to check out and play! (and so will the full game!!) I don't know if we'll be finishing the engine test in the current engine we're using ;v; but if we do, we'll release it, then move on to making the game in Unity!

We probably won't be using this blog much, at least for now... but feel free to follow us on twitter! I don't think Ethan posts much, but I'm trying to start using Twitter more and maybe I'll talk about game dev a lot more there, dunno though ;v; Our twitters are @_sweetsylveon and @zycroNXS!

Thanks for reading, and I hope you have a lovely day!!

Tuesday, July 18, 2017

KLU 1 year anniversary + Likely the final KLU Patch! + A few words

In honor of KLU's one year anniversary, we've made another update for it! This one will likely be the last. This one actually adds some more content!... But only if you have managed to get the true ending. B)

Also, some bug fixes.

Firstly, the shot noise for the turret has been removed. It caused too many problems. It had to be put out of its misery.

Secondly, anti-aliasing no longer happens when the game is maximized, so if you maximize the game, it won't be blurry. I turned that on for some reason a long time ago. Not sure why I did. Looks very crisp and smooth now! No need to have anti-aliasing in a game full of pixel art.

Thirdly, something nobody notices is that there is a secret room in this game. There is now not only one, but multiple secret rooms in the game, and two of them deliver story. Pretty cool, eh? If you've truly completed the game, check the credits screen for a hint...

Link to the game on both GameJolt and!

Now, a few words. Yes, we're still kinda on a hiatus. Kinda. We still don't have a music guy, and that might not be sorted out for a while, but we aren't letting that prevent us from working on/coming up with ideas! We may not release anything new for a while, but just know that we aren't dead.

Until next time, bunkers!

- Ethan Garen and Jerome Jones of TBS

Wednesday, June 7, 2017

Announcement and Apology

First, the announcement.

The person who used to make music for our games, Gyhujikolp, will no longer be making music for our future games. We've discovered that he's said a few not good things. It sucks. He wasn't bad at music at all, he was talented, but we really don't want someone who says the things he says on our team!

And, the apology.

Me and Ethan haven't been very active lately, we apologize! YAIAM is still in development, and isn't canceled. Though, it has been slowing down and we aren't sure if we'll be able to release it any time soon. Plus, not having a music guy sucks. Until we get things sorted out, we may not be active/post updates on the blog for a while. We're kinda on a hiatus right now, I guess. Apologies. Hopefully things will get sorted out and we'll come back soon.

Thanks for reading!

- Jerome Jones of TBS

Thursday, February 9, 2017

Keep Looking Up - Tons of Issues Fixed

Hey, Jerome here, and we just finished another KLU patch. We fixed a ton of issues. Mainly volume ones. The game is definitely better now, so check it out if you want! (Patch will be out about 30 minutes after this post)

Changelog for Patch 1 and Patch 2:
- Fixed major bug that wouldn't let you warp to decision if you picked certain path

- Fixed minor bugs

- Added the ability to maximize the window so you don't have to squint, thank goodness. Keep in mind maximizing the window might make the game a bit blurrier, so it's up to you if you want to do it or not.

- Fixed a ton of volume issues

- We no longer need to include an ini with the game, the ini now automatically goes to your appdata folder when you boot up the game!

- Less file size! They were a couple songs in the game that were pretty masive file size wise, but after exporting them as .ogg, they sound just as good, but are a lot smaller!  

- Jerome Jones of TBS

Sunday, February 5, 2017

February Update

Alright, time for a bit of an update, we've been kinda quiet.

We're starting to work harder on YAIAM, it's starting to make progress, but of course, it's going to take a while. Back when YAIAM was first announced, only Ethan was working on it. But now I've started working on it too, and will keep doing so (I'm having a good time working on it!)

I have a couple other things to talk about, too.

First, remember CCA? Our old series? Well, if you beat CCA 2, you probably saw that we said there would be "a next time" or something like that. Me and Ethan now have decided that we don't really like the CCA series, and we think it wasn't very good. We've improved since then! And we now think that the series doesn't have much potential.  So, there won't be a next time for CCA

Second, if you beat Keep Looking Up, you saw that we said "the quest will be continued very soon." Don't worry, that will likely still happen, but it might not be very soon. We have a good idea for what we want it to be, but we have stopped working on it for now, in favor of YAIAM, and a potential other project.

One last thing! If you ever checked out the TBS channel, you saw that we uploaded a Midnight Heights developer commentary. It has just me in it, but if we make more developer commentaries, they'll probably have both of us in it.

Thanks for reading!

- Jerome Jones of TBS

Tuesday, January 3, 2017

New accounts for TBS!

Me and Ethan, for a while now, have been using our own accounts to upload our games and trailers, but we realized that probably isn't the smartest thing to do, and it would work out better if TBS had their own accounts on some sites!

So, I made accounts for TBS on YouTube,, and GameJolt. 

Our future trailers will be uploaded to the TBS YouTube Channel, and our future games will be uploaded to the TBS and TBS GameJolt.
(except for You Are in a Maze, since Ethan already put the page for that game on his GameJolt account.)


Thanks for reading!

- Jerome Jones of TBS

Saturday, December 31, 2016

Happy New Years / New project has a Gamejolt page!

Happy new year, Bunkers!

We have a Gamejolt page for the project we talked about last post! There will be a lot more frequent updates there, so check it out if you want a steadier flow of news!

This project is called You Are In a Maze, or YAIAM for short. You play as Zack, an eternal pessimist who is trapped in the maze-like afterlife when he tries to save his girlfriend! There's quite a bit more info on the page itself, so I recommend you go check it out!

Until next time, Bunkers!

- Ethan Garen