Thursday, February 9, 2017

Keep Looking Up - Tons of Issues Fixed

Hey, Jerome here, and we just finished another KLU patch. We fixed a ton of issues. Mainly volume ones. The game is definitely better now, so check it out if you want! (Patch will be out about 30 minutes after this post)

Changelog for Patch 1 and Patch 2:
- Fixed major bug that wouldn't let you warp to decision if you picked certain path

- Fixed minor bugs

- Added the ability to maximize the window so you don't have to squint, thank goodness. Keep in mind maximizing the window might make the game a bit blurrier, so it's up to you if you want to do it or not.

- Fixed a ton of volume issues

- We no longer need to include an ini with the game, the ini now automatically goes to your appdata folder when you boot up the game!

- Less file size! They were a couple songs in the game that were pretty masive file size wise, but after exporting them as .ogg, they sound just as good, but are a lot smaller!

http://gamejolt.com/games/keep-looking-up/166161

https://zycronexus.itch.io/keep-looking-up  


- Jerome Jones of TBS

Sunday, February 5, 2017

February Update

Alright, time for a bit of an update, we've been kinda quiet.

We're starting to work harder on YAIAM, it's starting to make progress, but of course, it's going to take a while. Back when YAIAM was first announced, only Ethan was working on it. But now I've started working on it too, and will keep doing so (I'm having a good time working on it!)

I have a couple other things to talk about, too.

First, remember CCA? Our old series? Well, if you beat CCA 2, you probably saw that we said there would be "a next time" or something like that. Me and Ethan now have decided that we don't really like the CCA series, and we think it wasn't very good. We've improved since then! And we now think that the series doesn't have much potential.  So, there won't be a next time for CCA

Second, if you beat Keep Looking Up, you saw that we said "the quest will be continued very soon." Don't worry, that will likely still happen, but it might not be very soon. We have a good idea for what we want it to be, but we have stopped working on it for now, in favor of YAIAM, and a potential other project.

One last thing! If you ever checked out the TBS channel, you saw that we uploaded a Midnight Heights developer commentary. It has just me in it, but if we make more developer commentaries, they'll probably have both of us in it.

Thanks for reading!

- Jerome Jones of TBS

Tuesday, January 3, 2017

New accounts for TBS!

Me and Ethan, for a while now, have been using our own accounts to upload our games and trailers, but we realized that probably isn't the smartest thing to do, and it would work out better if TBS had their own accounts on some sites!

So, I made accounts for TBS on YouTube, itch.io, and GameJolt. 

Our future trailers will be uploaded to the TBS YouTube Channel, and our future games will be uploaded to the TBS itch.io and TBS GameJolt.
(except for You Are in a Maze, since Ethan already put the page for that game on his GameJolt account.)

Links:




Thanks for reading!

- Jerome Jones of TBS

Saturday, December 31, 2016

Happy New Years / New project has a Gamejolt page!

Happy new year, Bunkers!

We have a Gamejolt page for the project we talked about last post! There will be a lot more frequent updates there, so check it out if you want a steadier flow of news!

This project is called You Are In a Maze, or YAIAM for short. You play as Zack, an eternal pessimist who is trapped in the maze-like afterlife when he tries to save his girlfriend! There's quite a bit more info on the page itself, so I recommend you go check it out!

http://gamejolt.com/dashboard/games/221242

Until next time, Bunkers!

- Ethan Garen

Friday, December 2, 2016

New project in the works!

I wanted to hold off a little bit before telling you all this, but eventually I broke down, and here we are.

Not gonna name-drop yet, but know that it involves saving your significant other from a death maze, with multiple upgrade routes, tons of bonus levels, characters you can relate to, and bosses that will take your breath away. (See, I felt kinda bad about there only being like 3 total bosses in KLU, with most of them being repeats of the same one in a different way. I'm making up for it now.)

Stay tuned for more information!

Until next time, Bunkers!

- Ethan Garen

Thursday, October 27, 2016

For those who don't know, our entry to the Weirder Stuff Game Jam has been out!

About a month ago, we made a game in 2 days for the Weirder Stuff Game Jam (which was hosted by Clickteam!)

"In this game, you control two siblings that decided to go ghost hunting in the middle of the night, at a place called Midnight Heights. Skippy, the brother, can use his flashlight to see ghosts, but has no weapon to attack them. Jin, the sister, can use her knife to attack the ghosts, but can't see them very well without Skippy's flashlight.

You have limited flashlight power, so don't over use the flashlight...
Have fun, and enjoy your stay at beautiful Midnight Heights!"

If you haven't checked it out yet, here it is! https://zycronexus.itch.io/midnight-heights

- Jerome Jones of TBS

Monday, September 26, 2016

Monday Update #7 - Lotsa stuff happened!

Well, we were supposed to have a Monday Update out earlier, but Jerome forgot to write one. :|

But, we got some stuff to go over now, so that's cool!

Firstly, two minigames, both by Jerome.

JETPACK ELEVATOR: Defend Earth from constant assault by evil robots by wielding your trusty guns and jetpack! https://lsddreamemu.itch.io/jetpackelevator

STRAWBERRY HEAVEN: Help a little strawberry find its way to Strawberry Heaven, a real place that apparently exists! Dodge knives and collect strawberries to find your way to your goal! Made for a Strawberry Game Jam on Gamejolt! http://gamejolt.com/games/strawberry-heaven/192011

Finally, Keep Looking Up is now available on itch.io! Get TBS's best gravity-block-stackin' adventure on another website that ISN'T Gamejolt! Pretty sweet, right? Get it here: https://zycronexus.itch.io/keep-looking-up

Until next time, Bunkers!

- Ethan Garen